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Roblox retention rate hits 174% vs. Fortnite and GTA as 18-24 cohort grows 50% YoY

Summary
Open World survey of 3M+ gamers ranks Roblox retention in the top 5 across ~8,700 tracked games
Roblox's current-to-lapsed user ratio hits 174%, beating Minecraft, Fortnite, and GTA
18-24 year olds now make up 34% of Roblox players, up 50% YoY, vs. 29% dataset average
Players boomerang back to Roblox after AAA detours rather than graduating out permanently
"People who play Roblox, do play these triple-A, high-quality games - but at the end of the day, they're still going back to Roblox, and it's more of a boomerang effect versus a linear graduation effect"
— Kerri Norton, EVP Research & Analytics, Open World
01

Retention ratio of 174% breaks the publisher graduation thesis

Roblox's current-to-lapsed ratio hits 174%, the highest in Open World's ~8,700-game benchmark
The platform ranks top-5 in retention despite not leading any single category like variety or creativity
Publisher models that treat Roblox as a feeder funnel to AAA titles are pricing in a migration that isn't happening
"When we look at our current user-to-lapsed-user rate, we see that Roblox has the highest current-to-lapsed ratios - it's about 174 percent compared to Minecraft, Fortnite, even GTA"
— Kerri Norton, EVP Research & Analytics, Open World
02

The 18-24 cohort grew 50% YoY, putting Roblox in direct AAA contention

34% of Roblox players are now 18-24, vs. a 29% average across Open World's dataset
That cohort grew 50% YoY - the most advertiser-targeted demographic in gaming
Roblox is now competing for the same session time and spend as AAA live-service titles
"I know that when people think of Roblox, they think of that 10-year-old on the couch with their mom or dad's iPad, but that's not who Roblox is going after"
— Kerri Norton, EVP Research & Analytics, Open World
03

Genre affinity exceeds dataset averages across every category tracked

Roblox player affinity beats the dataset genre average in every genre Open World tracks
Top genres on platform are shooter, sandbox, and simulation - but horror, racing, and survival also index strong
Roblox now competes across genre lanes traditionally owned by separate AAA franchises
"The players are not just your simulation/sandbox players - they're players who love all sorts of games"
— Kerri Norton, EVP Research & Analytics, Open World
04

Rainbow Six precedent reframes GTA 6 launch as temporary churn, not capture

Roblox became the #1 destination for lapsed Rainbow Six Siege players by July 2025 after the late-2024 spike
GTA 6 launches in November with disclosed UGC features - the next stress test for the boomerang pattern
AAA LTV models that book Roblox defectors as permanent captures will mis-forecast retention curves
For live-service publishers, the 18-24 fight is now against a platform with a proven re-acquisition advantage
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