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Round8 Studio hiring AI Creator to formalize generative art pipeline ahead of Lies of P sequel

Summary
Round8 Studio posted a dedicated "AI Creator" role inside its Game Art and Creative team
The listing defines production duties, not R&D experimentation, embedding AI in core art workflows
The hire supports active projects including the confirmed Lies of P sequel
"We are looking for valuable colleagues who will combine the creativity of artists with the productivity of AI to build Round8 Studio's unrivaled art pipeline together"
— Round8 Studio, job listing
01

AI Creator sits inside production, not R&D

The role is embedded in Game Art and Creative, not a separate tech function
Duties include concept draft generation and variation expansion via Stable Diffusion and Midjourney
Additional scope covers AI-based texturing and upscaling outputs to production-ready quality
The hire must track generative AI trends and coach other artists internally
02

Pipeline compression targets AA studios' costliest bottleneck

Stated goal: "maximize the efficiency of the art production process and innovate the visual quality of games"
Early concept iteration is among the most labor-intensive phases in AAA-quality art production
For a mid-sized studio competing on visuals against larger budgets, faster iteration directly reduces cost per asset
"Unrivaled art pipeline" framing positions AI as a competitive differentiator, not just a savings lever
03

Reputational stakes are high given Lies of P's handcrafted identity

Lies of P earned critical praise specifically for its handcrafted Bloodborne-adjacent steampunk aesthetic
Crimson Desert and Call of Duty have already drawn backlash for visible AI use in art production
The listing does not clarify whether AI assets ship in final products or remain internal workflow tools
Neowiz had not responded to press inquiries at time of publication
Events
Companies
Games
Locations
South Korea

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