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Valve confirms Steam's Discounts & Events algorithm shift, pausing curated slots ahead of 2027 rollout

Summary
Valve confirmed via Steamworks that dynamic, personalized recommendations now replace manually curated calendar slots in Steam's Discounts & Events feed.
Internal tests show 10x more games surfacing per day in that section, driving measurable increases in store page visits, wishlists, and cart additions.
Valve has paused scheduling of new curated placements and targets a full transition to the algorithmic model in early 2027, with no fixed rollout date yet.
"By featuring games in a more personalized way in the Discounts & Events section, we were able to show 10x more games to customers in a given day in that section"
— Valve, Steamworks developer update.
01

What Valve changed

Curated slots previously booked by developers, publishers, or Valve itself are being phased out in favor of automated ranking tied to individual wishlist, purchase, and playtime data.
More discounted games can now surface on the homepage and elsewhere on Steam, rather than being capped by a fixed number of curated slots.
Valve clarified the shift affects recommendation logic only, not pricing - there is no dynamic pricing component, so listed prices remain unaffected.
Valve is building new developer-facing tools for managing discounts and sales events under the new system.
02

Why it resets catalog economics

Publisher Hooded Horse's own data, reported ahead of Valve's confirmation, showed one back-catalog title's feed visits rising 2,621x month-over-month once discovery went personalized, from an average of 2.8 to 7,341 visits.
That traffic came at zero incremental marketing spend, directly lowering the marginal customer acquisition cost for older or niche titles that no longer receive active UA budget.
With curated slots gone, exposure now depends on signals publishers can influence indirectly, such as wishlist accumulation and playtime, rather than one-time launch marketing or a manually booked sale date.
Valve's own 2025 disclosure that nearly 6,000 games topped $100,000 in revenue while over 5,000 failed to recoup the $100 listing fee frames the gap this algorithmic shift is meant to narrow.
03

What to watch

Valve has already paused booking new curated placements, so publishers relying on scheduled calendar slots for upcoming sales should replan discount timing now, not after the 2027 cutover.
Full transition to the algorithmic model is targeted for early 2027; no hard rollout date is set, leaving a multi-month window to test wishlist and playtime signals ahead of the change.
New developer tools for managing discounts and sales events are planned alongside the rollout, which will determine how much manual control publishers retain over seasonal pricing cadence.
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