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Google Cloud AI platform: how Capcom and King deploy it to offset doubling dev costs

Summary
Game dev costs nearly doubled since 2017, per Google Cloud's Jack Buser.
Over half of all playtime sits in games older than six years.
Google's Gamescom 2025 survey: ~90% of developers already use AI.
Third-party surveys report 40-50%, exposing a major disclosure gap.
All top 10 game companies by revenue are Google Cloud customers "to some degree."
Capcom and King are named with distinct pipeline-level use cases.
"You're spending twice as much to reach less than half of the audience"
— Jack Buser, Global Director for Games, Google Cloud
01

Dev costs doubled since 2017 while audience share shrank

Industry-wide dev costs nearly doubled since 2017, mobile included.
Over half of player time goes to games older than six years.
Growth is captured by Roblox and Chinese publishers, not most Western studios.
This positions Google Cloud AI as a cost-survival tool, not a feature upgrade.
02

Capcom uses Google Cloud AI to triage open-world pre-production

Capcom's pipeline targets content volume in massive open-world builds.
Nano Banana and Gemini generate thousands of environmental asset ideas.
Gemini then curates output down to highest-potential candidates for the art director.
Human creative energy redirects to hero characters, key scenes, and enemies.
"The AI has already pre-filtered and pre-selected the probably really good-looking pebbles on the side of the road"
— Jack Buser, Global Director for Games, Google Cloud
This is a deployed integration model, not a proof-of-concept demo.
03

King and Plarium run live-ops data unification and AI asset generation on Google Cloud

King and Plarium use Google Cloud to unify fragmented data silos across live-ops.
Studios feed brand bibles into Google Cloud tools for marketing asset generation.
Output covers live-ops events, season passes, and social media creative.
"Without endless art reviews and countless people sitting there and all the red tape and bureaucracy"
— Jack Buser, Global Director for Games, Google Cloud
Mobile's faster iteration cycles make it structurally more receptive to AI tooling.
04

The 40-point disclosure gap creates asymmetric competitive risk

Google's Gamescom 2025 survey: ~90% AI adoption among developers globally.
Third-party surveys report 40-50% adoption consistently.
"That gap is basically the developers' willingness to tell you"
— Jack Buser, Global Director for Games, Google Cloud
Competitors are likely using AI at scale while public positions stay cautious.
Studio marketing and IP teams face exposure if they assume low industry adoption.
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