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Zerply shuts down September 28, removing the only VFX/game-art portfolio network

Summary
Zerply closes September 28, 2026 after 16 years, 12 of them serving high-end VFX, animation, and game art
"We ran out of time and resources to make it work. That's the whole story."
— Zerply team
No like-for-like replacement exists; LinkedIn, IMDb, Framerate, and Vimeo each cover only partial use cases
Users must export data by September 21 and configure profile redirects by September 28 or links die
01

A curated discovery layer disappears from VFX and game-art hiring

Zerply operated as a portfolio-first network for high-end VFX, animation, and game art, not a general job board
Suggested redirects (LinkedIn, IMDb, Framerate, Vimeo) fragment portfolio depth and professional networking across four tools
The immediate gap for outsourcing studios and VFX houses is passive-candidate discovery, not application volume
02

Two hard deadlines create a link-rot and data-loss window

Export requests should be filed by September 21 since Zerply processes submissions manually
Profile URLs embedded in resumes, email signatures, and recruiter CRMs go dead on September 28 unless redirects are set
Redirects run at least one year post-shutdown, but only for profiles configured before the deadline
Zerply deletes all user data from its systems and providers within 90 days, closing any recovery window

What this means

For Publishers & Developers: audit internal talent pools sourced via Zerply and re-verify artist contacts before September 28
For Service Vendors: a niche opening exists for a portfolio-plus-network product targeting VFX and game-art specialists
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