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UK game dev hits record downturn as TIGA urges government intervention

Summary
The UK games development sector is in its worst recorded decline
Employment fell 4.1% between May 2024 and September 2025 — first drop since 2011
New studio formation collapsed to a 15-year low
TIGA is calling for urgent tax relief and finance reforms to reverse the trend
"Without decisive policy intervention, the UK risks losing thousands of highly skilled jobs and ceding ground to better-supported international competitors."
— Richard Wilson, TIGA CEO
01

Employment in freefall

Total UK game dev workforce dropped from 28,516 → 27,347
491 companies cut 3,655 full-time roles
513 companies added 2,751 jobs — net loss of 904 roles
Studios with 15+ staff shed nearly 1,800 positions
London lost 571 dev jobs, South East 387, Yorkshire 178
Almost every UK region recorded job losses
02

Platform breakdown

Mobile studios: ↓ 12.9% employment decline
PC-focused studios: ↓ 13.2% decline
Console-focused studios: ↓ 2.1% — least affected segment
03

Startup activity at historic low

New studio formation fell 30%+ for the third consecutive year
Startups dropped from 281 → 137 — lowest in 15 years
Total UK game companies down from peak 2,175 (2023) → 2,110
206 companies closed or exited the industry — second highest on record
Micro studios (1–4 staff): ↑ 3.2% headcount growth
Small studios (5–15 staff): ↑ 9.2% headcount growth
04

Rise of the freelance workforce

Freelancers now represent 18.38% of total dev workforce
Freelance count grew to 4,245+ contractors
Driven by studios downsizing and restructuring full-time headcount
"Many companies have returned to using contractors temporarily"
— Richard Wilson, TIGA CEO
Freelancer growth rate remains below the gross reduction in full-time roles
05

International competitiveness gap

UK VGEC (Video Games Expenditure Credit) at 34% — less generous than key rivals
Australia, France, Quebec, and Türkiye all offer stronger incentives
"Our Video Games Expenditure Credit is not as generous as the tax incentives offered by some of our overseas competitors."
— Richard Wilson, TIGA CEO
Access to early-stage finance remains a structural weakness for SME studios
06

Structural causes

Sluggish consumer game sales globally
Post-pandemic over-investment and subsequent restructuring
Large overseas-owned studios driving significant headcount reductions
Poor access to finance for small and mid-size studios
07

TIGA's policy asks

Introduce Games Growth Relief at 53% rate on budgets up to £23.5M (80% of costs)
Projected impact: ~7,000 jobs created, £482M GVA boost
Raise VGEC from 34% → 39%: projected 6,291 jobs, £436.2M GVA
Expand qualifying expenditure from 80% → 100%: projected 10,551 jobs, £731.7M GVA
Increase UK Games Fund prototype funding: £30K → £100K
Increase content funding: £150K → £250K
08

What's next

UK Government launched £30M Games Growth Package — £10M/year over 3 years for startups
£380M creative industries support package includes £150M for regional funding
Recent VGEC rule updates introduced via UK Budget
UK games sector now has dedicated SIC codes enabling more accurate government assessment
TIGA pushing for decisive policy action before further talent and studio losses accelerate
Events
Companies
Games
—
Locations
United Kingdom

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